The Heart Monitor
10 Spooky Monster Villains for your October Games
It’s October and we are fully immersed in the spooky time of the year! In celebration, I am dedicating the rest of the blog posts in October to everything that is ooky, cooky, or downright spooky. . .This blog suggests some monsters you could use as main villains in your spooky game, either as an overarching nemesis or an end-of-dungeon boss.
These Characters Live Rent-Free in My Head: 10 Characters I’d Love to Roleplay (Part 2)
Last week we talked about several characters I would want to play. This week we arrive at the top five characters I would like to play!
These Characters Live Rent-Free in My Head: 10 Characters I’d Love to Roleplay (Part 1)
My day job in the gaming industry, running games for Open Heart Games, hosting game nights for local friends, and other side projects all keep me very busy. So busy that like the cobbler whose children run around without shoes or the carpenter whose roof is never finished, I never really find the time to commit to playing in a campaign of my own. However, this does not prevent me from having a healthy flow of new character ideas. . .especially when new content comes out. So, I have compiled a list of my top 10 Characters that live rent-free in my head. I will likely not be able to play them anytime soon, but I think they are really neat.
Using the Three Villain Model in Your Campaign
For me and my writing, all good things come in threes and villainous factions are no different. If you did not know, I really like villains; not because I root for the bad guy, but because they often offer a great foil for our heroes to face and can come with unique motivations and goals of their own. Nearly all villains fall into one of these three categories.
Don’t Fill Out Your Backstory
It is my opinion that all roleplaying is, at its heart, designed to be cooperative storytelling. If this assumption holds true, I will argue that the cooperative storytelling element ought to include the creation of the character backstory. If the player and the Game Master both have a hand in the character’s backstory, both become more invested in it. . .