The Heart Monitor

Avoiding Boring Combat
Karington Hess Karington Hess

Avoiding Boring Combat

Combat should be the most interactive and the most intense of the three aspects of roleplaying. Right? Yet in many systems, especially D&D, combat can break down to a dice slog of: roll initiative, roll to hit, hit, now roll damage. . .and so it goes until the monster dies. . .hopefully. Surely we as game masters (and players as well) can do something to help inject some flavor and some fun into our combats to make them more interesting. But how? 

Read More