The Heart Monitor
Avoiding Boring Combat
Combat should be the most interactive and the most intense of the three aspects of roleplaying. Right? Yet in many systems, especially D&D, combat can break down to a dice slog of: roll initiative, roll to hit, hit, now roll damage. . .and so it goes until the monster dies. . .hopefully. Surely we as game masters (and players as well) can do something to help inject some flavor and some fun into our combats to make them more interesting. But how?